
Not-So-Vanilla
A downloadable mod
My take on Vanilla arsenal with minor twists I made in a course of 2 days.
- Fists - unchanged mostly
- Chainsaw - faster cutting
- Pistol - has infinite ammo, but you have to reload after 10 shots
- Shotgun - unchanged mostly
- Super-Shotgun - same with the shotgun
- Chaingun - minigun-like RPM
- Rocket Launcher - it's projectile DamageType is now Explosive instead of Fire
- Plasma Rifle - unchanged mostly, aside from fancier projectile
- BFG-9000 - buffed it's damage
All credits are inside the PK3 and the ENDOOM screen
Stuff used in screenies: obv this mod, Meatgrinder monsters
Download
Download
NotSoVanilla.pk3 1.8 MB





Comments
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Actually think this is cool!
Q Q
Unfortunately, It suffered the same way as Twilight Maiden: the teleport traps didnt work when using this mod. Had that happened to me when playing the 2nd level of Legacy of Rust, tho.
dude imagine showing support for a mod made by a literal PDF(Marisa the Magician)
some context:
https://www.reddit.com/r/DoomMods/comments/10yda5q/my_experience_with_marisa_kirisame_or_marisa_the/
Legacy of Rust Weapons addon is out now!
https://xxheavy-swagxx.itch.io/not-so-vanilla-legacy-of-rust-weapons-addon
Showcase video
I love it! Great sprite and sound FX choices!
The promise of a minigun's RPM on the chaingun got me excited, so I set a 10 second timer and held down the fire button. In that time, I had launched 178 rounds, so 17.8 rounds per second, so we hit an RPM of 1,068.
An actual minigun has multiple settings, but the lowest is generally 2,000 RPM, with a cap of 6,000 RPM. If we double the shots per bullet, we'll start approaching an actual minigun... but hey, this is still way more impressive than vanilla!
Also, the SSG always gibs now and this was Not Mentioned in the text. That's sick AF.